HomeTech and GadgetsArtificial IntelligenceThe Way We Learn Today is Just Wrong Says Peter Diamandis

The Way We Learn Today is Just Wrong Says Peter Diamandis

June 19, 2016 – Learning in the 21st century – not the same as methods taught in school when I was a youngster. Learning happened in a single classroom with one teacher responsible for the entire curriculum. You learned by rote. You copied what was on the blackboard. Sometimes you went on field trips. You didn’t experiment all that much. You didn’t use technology unless you can call a movie or slide projector high tech. The teacher I had in Grade 6 was barely out of high school herself with one year of teacher’s college under her belt. She was a generalist being asked to teach everything from arithmetic to history to geography and science. That is not the world of education today with computers, group projects and a degree of self-directed learning all part of the curriculum. But even this methodology to Peter Diamandis, of XPrize fame, is woefully unreflective of what is needed. Here are his thoughts expressed in a recent email I received.

 

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angry-birds-games

The way we learn today is just wrong. Learning needs to be less like memorization, and more like… Angry Birds.

Half of school dropouts name boredom as the No. 1 reason they left. How do we get our kids to want to learn?

The future of education is about flipping our current model on its head and about how key exponential technologies like AI, VR and gamification are going to drive a revolution in education.

From A’s to Angry Birds

In the traditional education system, you start with an “A.” Every time you get something wrong, your score gets lower and lower. In the gaming world, it’s just the opposite. You start with zero, and every time you come up with something right, your score gets higher and higher. It completely flips the way we currently learn, and it’s fun. It’s addictive. How much so?

Over 155 million Americans play video games, and spend upwards of 3 billion hours per week engrossed in it. Think about what you do when you play a video game.

  • You observe a problem
  • You form a hypothesis
  • You test the hypothesis
  • You ultimately learn from the immediate feedback and you try it again.

It’s the Scientific Method. We need to make kids as addicted to learning as they are to gaming. The strategy is to literally “gamify” learning itself.

Foldit: A Brilliant Example of Gamification

One compelling example of combining gamification and learning is an application called FoldIt. Proteins are the basic building blocks of your cells. For the longest time, predicting how a protein folds has been a very difficult problem. A group of graduate students asked the question: “Is the ability of the human brain able to predict protein folding better than a computer?” In 2008, they created the game FoldIt, in which a user gets a digital representation of protein and then begins to manipulate and fold the protein on the screen. The lower the stress and strain on that protein molecule, the better their score.

Over 240,000 registered users signed up to play. Brilliantly, it turned out that humans were much better at folding proteins than algorithms — and it turned out that the best protein-folder was a woman who, during the day, was an executive secretary at a rehab clinic and, at night, became the best protein folder on the planet. Gaming outperforms textbooks in every area. Pilots and surgeons trained on video games and simulations outperform those who are not. Customized gaming teaches creativity and innovation. Hours spent playing video games is associated with increased executive function in children. And so on.

So where is this all going?

The Future of Education: Personalized, Perfect and Free

Right now, online platforms like Khan Academy and Coursera have made a plethora of educational resources available 1) for free and 2) on demand, such that you can pick and choose what you learn and at what speed you learn it. Khan Academy has delivered over 300 million lessons since it started in 2006, features 5,000 free instructional videos in 65 languages, and allows users to complete 4 million exercises every day – simply amazing.

In 2011, Stanford professor Andrew Ng decided to put his machine learning course online for free, thinking that maybe a few additional people would tune in with his students. Within days, 100,000 people had signed up to take the course.

We are already seeing technology democratize access to education – but soon the education itself will become even more powerful with the help of artificial intelligence (AI) and virtual and augmented reality. In the near future, AI will be able to personalize learning platforms to each individual student. The AI will have unlimited access to information and will deliver it at the optimal speed to each student in an engaging, fun way. This AI will be freely available to everyone (just like Google), and the quality of the education will be higher than that which only the wealthiest people on the planet can afford today.

Then, add this to high-resolution, photo-realistic virtual reality experiences and your kids will be voraciously consuming knowledge. For example, rather than read about Julius Caesar in a history textbook, kids will put on their VR headset, and an AI-driven avatar of Julius Caesar himself will tell them stories as they walk around a virtual rendering of the Roman Coliseum. Rather than try to learn about relativity in a physics textbook, students will be able to “ride” in a virtual spaceship alongside Albert Einstein explaining his thought experiments directly to them.

We are headed toward a future in which education is much better, more robust, and widely available than we can possibly even imagine. A future in which the poorest child on Earth and the wealthiest child are both getting access to identical opportunities, orders of magnitude beyond what we have today.

lenrosen4
lenrosen4https://www.21stcentech.com
Len Rosen lives in Oakville, Ontario, Canada. He is a former management consultant who worked with high-tech and telecommunications companies. In retirement, he has returned to a childhood passion to explore advances in science and technology. More...

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